I just bought the Witch Coven and Goreshade the Bastard, expanding my number of caster from 4 to 6. Today I will tryout Goreshade and he looks to be quite different from my Skarres in playstyle. For the game today I will be playing 35 points and perhaps a quick 25 points.
Gorehade adds
to his battle groups damage output (Shadowmancer = Darkshroud) and therefore I will
need some melee jacks to benefit from this. A seether will be my first choice,
as goreshade lacks upkeep spells and need to cast spells every turn to impact
the game (lacking a ranged weapon and the survivability to use his melee weapon
on a regular basis/special actions) the focus efficient nature of this jack will
be ideal. As I see him as a mid/back caster due to his def/arm (deathwalker
helps a bit)I will need an arch node to use hex blast, which is an okay blast
spell with the awesome addition of dispelling upkeep spells/animi. Finally I would
like a ranged jack. Two reasons for this, first being to take out screening
models that might rob my infantry/seether a good charge, and secondly I will
attend a 35 points tournament where we have to spend 20 points on Jacks/beasts
and maximum of 5 points on solos so I might as well get some games with less
infantry. My best ranged jack is the Leviathan and on most turns Goreshade will
have a few focus to throw its way, making it fit the requirement. For the
tournament I hope to replace this with malus (I have yet to own the model) and
include the wither shadow combine. In my local meta there is a load of steam
powered players so they will have plenty of options to use their dark
industries (especially with 20 points of jacks). In combination with malice
drag and possession, they can hide back and still get a clear charge lane to
the back arch (good against those set defense models they miss more often than
not).
Having spent
22 points on jacks I will take a unit that is able to hold its own without
buffs (because Goreshade offers none), a unit that will not be the ideal target
for ranged weapons (because the battle group gets stealth most turns), and finally
a unit that is good at taking out infantry. This unit will be a full unit of Satyxis
Raiders with Sea witch attachment. Another choice might have been bane Thralls,
but I will need them for Goreshades feat, and I find them to be less effective
in taking out infantry than all satyxis due to Mat 6 and one attack (the Bane
Lord might give then more Mat but that still does not give them reach or 2
attacks).
For soloes I
want a war witch siren, to give focus to my arch node leaving mode for the
leviathan, a satyxis captain to gain an insane treat range on the satyxis
raiders. In place of the withershadow combine that I will use with malice, I will
take Tarterous and a necrotech+scrap thrall. The thrall can be used with soul
gate to return a jack from a dangerous position, the necrotech can repair any
damage it gained during that time. Tarterous will bolster the numbers of the
bane thralls gained by Goreshades feat.
So the list
looks as follows
Goreshade
the Bastard (+6)
Seether (9)
Leviathan (9)
Deathripper
(4)
Satyxis
Raider Captain (2)
Warwitch
Siren (2)
Bane Lord
Tarterous (4)
Necrotech
and scrap thrall (1)
Full Satyxis
Raider unit with Sea witch (10)
Total 35
point (41/41)
If you have
some different ideas on how to use Goreshade, please leave a comment, otherwise
I will return with some more on him once I get some experience with his
playstyle on different point levels and with different army lists.
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