Already battleworn Pirate Queen Skarres army get ready to raid another village |
Pirate
Queen Skarre (+6)
Battle
Group
Leviathan (9)
Leviathan (9)
Solos
Skarlock Thrall
(2)
Scrap Thralls
(1)
Satyxis
Raider Captain (2)
Units
Satyxis
Raiders, Full (8) with Sea witch attachment (2)
Satyxis Blood
Witches, Full (6) with Satyxis Blood Hag
(2)
Based on my
thoughts and Experience with Pirate Queen Skarre I made this Army List for a
local tournament. I found no reason not to use her tier list as the models that
I could include made good use of her abilities. First Tier grants amphibious
Jacks advanced deployment, second tier grants pathfinder to all friendly models
during the first round and tier 3 allows you to place a number of 4 inch
shallow water markers which is the final tier requirement this list meets. The
markers seemed to be the least useful bonus, but it was okay to make
outflanking enemies spend more time circling around.
Leviathan
These are 9
point jacks with one P+S 17 attack with an open fist, and a range and POW 13
ROF 3 gun. The gun also has burst fire giving +1 POW against medium base models
and +2 against large based models. The jacks are great but to function they are
extremely focus hungry, as they have less attacks when in melee than our normal
jacks and need 2 focus to benefit from ROF 3. The reason why I added them to
Pirate Queen Skarres list is because she has a lot of focus when using ritual
sacrifice and no way to make hitting easier for ranged attacks, thus having the
ability to boost ranged attacks made hitting even relatively high defense
models possible. I tried playing the list using melee oriented jacks, but that
left me with no shooting, and sometimes shooting is needed to clear charge
lanes. I also find that in objective based missions, I often need a jack to
hold the objective, but the melee jacks are just wasting their time when
holding an objective, where the leviathan can still deal damage. The P+S 17
claw and the gun can also lay down quite a lot of hurt on jacks and beasts,
something this list has a hard time doing outside of feat turns. Therefore I
was happy using two Leviathans, especially with advance deployment enabling
them to fire on the first turn if going second or threatening the opponent to
hold back his forces if going first.
Skarlock
This model
is used so Pirate Queen Skarre can spend all her focus on keeping the
Leviathans fuelled and casting Dark guidance when the stayxis gets into melee.
Its job is to cast Ritual sacrifice most turns. Remember that even the best-laid
plans will have to be revised during the game. I have spend this model running
to hold an objective, cast blood rain to get rid of infantry and even gained a
caster kill with Hellfire. The Skarlock Thrall is a great solo in this army
list, and is the only reason I can run 2 leviathans.
Scrap
Thralls
These are
targets for Ritual sacrifice, but I have also used them to block charge lanes
and placed them between gunmages, after which the Leviathan shot it in the
back, killing the unfortunate gunmages with the AOE by bypassing their high
defense. Their only weakness is that they are soloes unable to hold objectives
in steamroller, but for a single point, I can live with that.
Satyxis
Raider Captain
This solo
has saved the day more than once just by running to an objective 14 inch away.
As mentioned before she makes Skarre harder to assassinate by making her immune
to Knockdown, when in her command, and this also work on all other satyxis (no
sleeping on the job “satyxis”). As this list is full of them, she turned out to
be a must. She also has desperate pace, which she can use to grant satyxis
raiders + 2 movement, which gives them a threat of 14 inch. A last point I
would like to highlight with her is that she can remain behind the frontlines
and still be useful by doing the before mentioned actions, as well as fire her
hand cannon, or charging and returning back behind the frontlines using Sprint.
Satyxis
Blood Witches
One lost a horn when a Judicator trampled over it to get to Skarre |
This unit
has speed 7 (in high heels) two attacks and with gang they hit like a dream.
When they kill with their Ritual Blades they can perform a special action,
either making a cloud effect or getting an automatic hit on a model within 4
inch of their target using the unmodified toughness of their original target as
POW. What I have found to be even more amassing about this ability is that you
remove the model from play, making some feats and special abilities unable to
function.
These
abilities are awesome at 10 models for 6 points, however what you get by adding
the Blood hag is even more crucial to this Pirate queen Skarre army list. She
has the ability to use blood shadow once per game, making the unit incorporeal
at the end of activation (this means after attacking, so no loosing incorporeal).
Without this ability, the units low DEF 13 and ARM 13 makes them ideal target
for ranged attacks. The ability gives them a genuine chance to survive and hit
their targets. She can also dispel on a successful hit, which has helped me
overcome Ironfleshed kayazy assassins more than once. The dispel ability is
something that in many cases are needed when a buff spell is hurting your
chances so reduce the impact of a retaliation. Against certain opponents, most
important ability she has is to remove tough from those enemies within her
command. The reason why this ability is need so bad in this list, is that the
list has one round where it shines and is cannot take a grinding match. A few
successful tough rolls on you feat turn can mean be the difference between
crushing all resistance, or turning the game into a grind that this list cannot
win. Yesterday I played a game against a friend of mine who uses boom-howlers
with tough on 4+ in the center of the board. This unit is awful to take out,
and luck of the dice decides if the battle will become a grind, something Cryx
in general does not approve of. I had the blood Hag, and I killed more than
half of the boom-howlers in one turn because the blood hag removed tough,
winning me the game.
Satyxis
Raiders
This unit
works well with the satyxis raider captain to give them a 14 inch threat range
making them a fast unit. They are also able to fool enemies since they can run
16 inch and thus redeploy after the enemy has decided the best matchup for the
unit. They have 14 def and 12 arm, making them hard to hit but easy to take out
with AOE.
This is why
the Sea witch is in there, giving them force barrier (immune to AOE and + 2
defense). This makes the unit one of the harder cryx units to take down with
ranged fire. The mobility of the unit also goes up as they gain pathfinder
(again in high heels). As I have mentioned before this list has one round where
everyone are crazy dangerous, and not so much in all other rounds. This is
where the Sea Witch ability power swell comes into play, giving the Satyxis
raiders an addition damage dice for a round. This effectively give them two
rounds where they can do damage to high ARM enemies in place of one, and this
is just what the list needed to be complete.
Conclusion
I have
played this list a lot, and the conclusion was bringing it to my first
tournament which was a local steamroller tournament. I used the list for all 4 games,
and won every single one. Naturally there was some luck involved, but I managed
to be best player of the 14 that participated, and I am sure that some of the
reasons behind this was that the list works extremely well. I it was my first
tournament and to remember and reward all the models that took part I gave them
a gold coin on their base as a trophy, hoping of more to come.
The list
might not be everyone’s cup of tea, due to the frail nature of the models
included, but I got to the exact composition of the list through playing with
the caster and trying out different combinations. A lot of models left me
wanting more and thus they remained in the figure case. The army list is not an
internet auto-win list that I found, but rather my own creation based on my experience
playing with Pirate Queen Skarre (I assume others have used the same list, but
I have not heard about it so I claim it as my own). I cannot promise that it
will work for you, and it has some “hard counters” but I have had luck with it
and hope you will too.
Seeya soon
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