Wednesday, 27 February 2013

35 point Pirate Queen Skarre List

Already battleworn Pirate Queen Skarres army get ready to raid another village


Pirate Queen Skarre (+6)

Battle Group

Leviathan (9)

Leviathan (9)

Solos

Skarlock Thrall (2)

Scrap Thralls (1)

Satyxis Raider Captain (2)

Units

Satyxis Raiders, Full (8) with Sea witch attachment (2)

Satyxis Blood Witches, Full (6)  with Satyxis Blood Hag (2)

Based on my thoughts and Experience with Pirate Queen Skarre I made this Army List for a local tournament. I found no reason not to use her tier list as the models that I could include made good use of her abilities. First Tier grants amphibious Jacks advanced deployment, second tier grants pathfinder to all friendly models during the first round and tier 3 allows you to place a number of 4 inch shallow water markers which is the final tier requirement this list meets. The markers seemed to be the least useful bonus, but it was okay to make outflanking enemies spend more time circling around.

Leviathan

These are 9 point jacks with one P+S 17 attack with an open fist, and a range and POW 13 ROF 3 gun. The gun also has burst fire giving +1 POW against medium base models and +2 against large based models. The jacks are great but to function they are extremely focus hungry, as they have less attacks when in melee than our normal jacks and need 2 focus to benefit from ROF 3. The reason why I added them to Pirate Queen Skarres list is because she has a lot of focus when using ritual sacrifice and no way to make hitting easier for ranged attacks, thus having the ability to boost ranged attacks made hitting even relatively high defense models possible. I tried playing the list using melee oriented jacks, but that left me with no shooting, and sometimes shooting is needed to clear charge lanes. I also find that in objective based missions, I often need a jack to hold the objective, but the melee jacks are just wasting their time when holding an objective, where the leviathan can still deal damage. The P+S 17 claw and the gun can also lay down quite a lot of hurt on jacks and beasts, something this list has a hard time doing outside of feat turns. Therefore I was happy using two Leviathans, especially with advance deployment enabling them to fire on the first turn if going second or threatening the opponent to hold back his forces if going first.

Skarlock

This model is used so Pirate Queen Skarre can spend all her focus on keeping the Leviathans fuelled and casting Dark guidance when the stayxis gets into melee. Its job is to cast Ritual sacrifice most turns. Remember that even the best-laid plans will have to be revised during the game. I have spend this model running to hold an objective, cast blood rain to get rid of infantry and even gained a caster kill with Hellfire. The Skarlock Thrall is a great solo in this army list, and is the only reason I can run 2 leviathans.  

Scrap Thralls

These are targets for Ritual sacrifice, but I have also used them to block charge lanes and placed them between gunmages, after which the Leviathan shot it in the back, killing the unfortunate gunmages with the AOE by bypassing their high defense. Their only weakness is that they are soloes unable to hold objectives in steamroller, but for a single point, I can live with that.

Satyxis Raider Captain

This solo has saved the day more than once just by running to an objective 14 inch away. As mentioned before she makes Skarre harder to assassinate by making her immune to Knockdown, when in her command, and this also work on all other satyxis (no sleeping on the job “satyxis”). As this list is full of them, she turned out to be a must. She also has desperate pace, which she can use to grant satyxis raiders + 2 movement, which gives them a threat of 14 inch. A last point I would like to highlight with her is that she can remain behind the frontlines and still be useful by doing the before mentioned actions, as well as fire her hand cannon, or charging and returning back behind the frontlines using Sprint.

Satyxis Blood Witches
One lost a horn when a Judicator trampled over it to get to Skarre

This unit has speed 7 (in high heels) two attacks and with gang they hit like a dream. When they kill with their Ritual Blades they can perform a special action, either making a cloud effect or getting an automatic hit on a model within 4 inch of their target using the unmodified toughness of their original target as POW. What I have found to be even more amassing about this ability is that you remove the model from play, making some feats and special abilities unable to function.

These abilities are awesome at 10 models for 6 points, however what you get by adding the Blood hag is even more crucial to this Pirate queen Skarre army list. She has the ability to use blood shadow once per game, making the unit incorporeal at the end of activation (this means after attacking, so no loosing incorporeal). Without this ability, the units low DEF 13 and ARM 13 makes them ideal target for ranged attacks. The ability gives them a genuine chance to survive and hit their targets. She can also dispel on a successful hit, which has helped me overcome Ironfleshed kayazy assassins more than once. The dispel ability is something that in many cases are needed when a buff spell is hurting your chances so reduce the impact of a retaliation. Against certain opponents, most important ability she has is to remove tough from those enemies within her command. The reason why this ability is need so bad in this list, is that the list has one round where it shines and is cannot take a grinding match. A few successful tough rolls on you feat turn can mean be the difference between crushing all resistance, or turning the game into a grind that this list cannot win. Yesterday I played a game against a friend of mine who uses boom-howlers with tough on 4+ in the center of the board. This unit is awful to take out, and luck of the dice decides if the battle will become a grind, something Cryx in general does not approve of. I had the blood Hag, and I killed more than half of the boom-howlers in one turn because the blood hag removed tough, winning me the game.

Satyxis Raiders

This unit works well with the satyxis raider captain to give them a 14 inch threat range making them a fast unit. They are also able to fool enemies since they can run 16 inch and thus redeploy after the enemy has decided the best matchup for the unit. They have 14 def and 12 arm, making them hard to hit but easy to take out with AOE.

This is why the Sea witch is in there, giving them force barrier (immune to AOE and + 2 defense). This makes the unit one of the harder cryx units to take down with ranged fire. The mobility of the unit also goes up as they gain pathfinder (again in high heels). As I have mentioned before this list has one round where everyone are crazy dangerous, and not so much in all other rounds. This is where the Sea Witch ability power swell comes into play, giving the Satyxis raiders an addition damage dice for a round. This effectively give them two rounds where they can do damage to high ARM enemies in place of one, and this is just what the list needed to be complete.

Conclusion

I have played this list a lot, and the conclusion was bringing it to my first tournament which was a local steamroller tournament. I used the list for all 4 games, and won every single one. Naturally there was some luck involved, but I managed to be best player of the 14 that participated, and I am sure that some of the reasons behind this was that the list works extremely well. I it was my first tournament and to remember and reward all the models that took part I gave them a gold coin on their base as a trophy, hoping of more to come.

The list might not be everyone’s cup of tea, due to the frail nature of the models included, but I got to the exact composition of the list through playing with the caster and trying out different combinations. A lot of models left me wanting more and thus they remained in the figure case. The army list is not an internet auto-win list that I found, but rather my own creation based on my experience playing with Pirate Queen Skarre (I assume others have used the same list, but I have not heard about it so I claim it as my own). I cannot promise that it will work for you, and it has some “hard counters” but I have had luck with it and hope you will too.

Seeya soon

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